Re:Tracking developer build times to decide if the M3 MacBoo...
by euos on Saturday December 30, 2023 @01:01PM
(#38817161)
When I worked at Chromium there were two major mitigations:
1. Debug compilation was split in shared libraries so only a couple of them has to be rebuilt in your regular dev workflow.
2. They had some magical distributed build that "just worked" for me. I never had to dive into the details.
I was working on DevTools so in many cases my changes would touch both browser and renderer. Unit testing was helpful.
1. Debug compilation was split in shared libraries so only a couple of them has to be rebuilt in your regular dev workflow. 2. They had some magical distributed build that "just worked" for me. I never had to dive into the details.
I was working on DevTools so in many cases my changes would touch both browser and renderer. Unit testing was helpful.