News for hackers. Stuff that matters.
Re:48x32: A 1536 LED Game Computer by PaulHoule on Saturday December 30, 2023 @10:59AM (#38816200)
Oh yeah.

I have been thinking about display controllers for a while. In the 8-bit age home micros (like the C-64, TRS-80 Color Computer, Atari 400, TI-99/4A) usually had an ASIC display controller.

Some people have built sequels of those computers using DIP chip electronics, such as

https://www.commanderx16.com/

and get frustrated because a decent framebuffer takes a lot of parts: there is an ad in Byte magazine from 1979 or so that shows a color framebuffer for an S-100 machine that is almost as large as my 4080 in area and packed with chips on both sides. It's not hard to design such a thing out of latches and counters and comparators but it is a lot of parts that need to be repeated across rather wide data paths. It's expensive for a product so they wind up making a display controller based on an FPGA or a microprocessor instead, if and when they do get to the point of making an ASIC it will be to put almost the whole computer on one.

Re:48x32: A 1536 LED Game Computer by kragen on Saturday December 30, 2023 @02:27PM (#38818172)
yeah, if you're not trying to replicate design blunders like the 99/4a you can probably do a lot better; the mup21 showed that if you're making an asic and willing to depart radically from the conventional wisdom you can get a crtc and a one-clock-per-instruction† 20-bit cpu with a pretty high clock speed into 7000 transistors, less than a z80

in the crtc design space i think there's significant unexplored territory around polynomial interpolation that could allow you to get by with a lot less memory than you need for a whole framebuffer. but it'll probably stay unexplored because it's nowadays a lot more practical to just whack a up5k or something in there, and that has plenty of memory

______

†offer not valid for addition instructions, additional stack manipulation fees may apply, multipliers sold separately, your mileage may vary