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Re:The C++20 Naughty and Nice List for Game Devs by throwaway17_17 on Monday December 25, 2023 @07:08PM (#38767614)
Genuine question, what code base is 100 million lines of code (I think that is the meaning an order of magnitude bigger that 11 million LOC). I can not comprehend how that much code is anything but dead weight saddled on ‘generations’ of a business’s employees.
Re:The C++20 Naughty and Nice List for Game Devs by johnnyanmac on Wednesday December 27, 2023 @05:51PM (#38787836)
If it helps, even by 10 million LOC (assumedly most of which isn't unused legacy cruft) you're starting to dig deeply into templates and codegen instead of actual manual coding. I'm sure with all this AI stuff that will only get larger and larger.

But yeah, outside of some of the largest of FAANG software, there aren't a lot of codebases that can truly justify 100m lines of code. I'm sure GTA VI is over 100m lines but can be cut down to 10m if that was a priority (it never is)