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Re:Goodbye Windows Mixed Reality, we hardly knew Microsoft's... by usrusr on Monday December 25, 2023 @01:47PM (#38764978)
Trading FoV for density would certainly be the correct choice for flight sim, not much value in peripheral vision while scanning horizon or instruments.

Do you spend much time zoomed in, losing the angular 1:1 mapping of the viewport? I did that a lot with a headtracker (makes you really strive for precision, I had a custom build of freetrack with generous per-pixel hystheresis), but under the headset zooming felt more wrong than expected.

Re:Goodbye Windows Mixed Reality, we hardly knew Microsoft's... by sio8ohPi on Monday December 25, 2023 @10:22PM (#38768667)
FoV is still very valuable for general situational awareness, IMO.

I spend very little time zoomed in. Mostly when trying to pick up a ground target. I agree it feels very wrong in VR.