Re:Goodbye Windows Mixed Reality, we hardly knew Microsoft's...
by flohofwoe on Monday December 25, 2023 @10:39AM
(#38763463)
How long do you typically spend under the goggles? Back when I played Elite Dangerous in VR, 4..5hr sessions were completely exhausting. I since switched back to traditional head tracking for flight simming (although I have to admit that at least for helicopter landings the spatial awareness and depth perception in VR is extremely useful - but it's just too damn exhausting).
[ Parent
| on HN ]
Re:Goodbye Windows Mixed Reality, we hardly knew Microsoft's...
by treprinum on Monday December 25, 2023 @11:06AM
(#38763688)
Not the OP, but I spend in FS2020 up to 5 hour flying with HP Reverb G2 (2048x2048 per eye) without any issues. Frankly, it feels like being in a real airplane and one can visually recognize all their real favorite spots without any issues. Losing this would be a major blow for me to run any simulators as it's just so much better and outclasses any 3D projections on the screen.
Re:Goodbye Windows Mixed Reality, we hardly knew Microsoft's...
by diggan on Monday December 25, 2023 @12:15PM
(#38764272)
> How long do you typically spend under the goggles?
Max around 3 hours I think, that's the longest amount of (consecutive) free time I have available.
I remember in the beginning (First version of Oculus I think?) I could play for something like 20 minutes before being tired from it. Not sure if it's because of the HP Reverb G2 I have now, or because I got used to it.