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Re:Show HN: Zaranova – A game where you must pretend you are... by huevosabio on Saturday December 23, 2023 @01:20AM (#38742102)
First, thanks for trying it and for the long feedback! I am aware it is rough, but wanted to put it out anyway.

>The latency is pretty high... Yea, I agree. I intend to swap for a fine tuned Mixtral sometime in the future and hopefully get similar experience. I need to fix the typing indicator so that it stays while the audio generates.

> encountered some problems navigating... Indeed, the pathfinding is very rudimentary. You raise a good point with a simpler map, I may just do that while I get a fix for the path finding. I don't know how I feel about walking over each other :)

> Overhearing other character's conversations is interesting, but a little hard to manage Was it hard because of the short distance for eavesdropping? I originally wanted to make eavesdropping more explicit (have like an exclamation mark from characters that you are eavesdropping or something) but I cut that down from the todo list. I am aware of the overlapping conversations, I have in my todo to add a lag on the DB write to wait for the other message to "be read".

> I'll say my attempts to simply gaslighting My cousin got his lawyer-speak gaslighting to work, so don't give up that strategy!

> It does seem like this is somewhat similar to a simple game of Werewolf Definitely my primary inspiration.

> got a ton of voices and a bell all at once Ugh, sorry about that. I knew that was an issue.

> Maybe corporate espionage. Maybe sabotage. I fear that it might be too fun to literally troll groups into dysfunction, while teaching dark skills... Love the idea!

> Crisper controls would do a lot, even while the latency itself is currently unavoidable. Thanks, I totally agree, will iron them out ASAP.

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