Re:Gameboy Music and Sound Archive for MIDI
by RunSet on Thursday December 21, 2023 @12:34PM
(#38723651)
Also for those interested in this sort of thing, it is possible to extract the music data from a ROM and play it back using a program that emulates only the console's sound hardware.
In the case of gameboy games, the music data is usually provided in the "gameboy sound" format, with a .gbs file extension.
https://www.zophar.net/music/gameboy-gbs
GBS players typically take the form of a plugin or component for your audio player of choice.
Re:Gameboy Music and Sound Archive for MIDI
by khedoros1 on Friday December 22, 2023 @10:30PM
(#38741374)
That was one of the things I did when I added audio support to my NES emulator; add NSF support as a mapper with some special case code (doesn't display video, uses controller inputs to switch tracks). It seems like it only took me a couple of hours to add.
Re:Gameboy Music and Sound Archive for MIDI
by keyneus on Thursday December 21, 2023 @10:28AM
(#38721635)
At least Audacious (in its audacious-plugins package) as well as Qmmp support chiptunes via the Game_Music_Emu library. I'd imagine many other plugin-based players for Linux/Unix have support as well.
Unfortunately I know of no such emulators for Mac or Linux.