Re:Games in the GPU Shaders (2021)
by graffix on Wednesday December 20, 2023 @10:53AM
(#38710006)
GPGPU was possible before compute shaders, but very painful. ShaderToy is the hard way today (and for the last ~15 years).
Simulations commonly target GPU, and a game is just an interactive simulation, so in some respect it's straightforward to write games for GPU. From a utilization perspective, you'll need minimally tens of thousands of dynamic game entities, which is one among many reasons why it's uncommon.
Simulations commonly target GPU, and a game is just an interactive simulation, so in some respect it's straightforward to write games for GPU. From a utilization perspective, you'll need minimally tens of thousands of dynamic game entities, which is one among many reasons why it's uncommon.