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Re:Show HN: Interactive ECS Systems/Component Explorer for C... by CaptainOfCoit on Wednesday December 20, 2023 @06:46AM (#38707588)
> PS: I'm kinda surprised that a shipped Unity game contains that much human-readable information for reverse engineering. Is there no symbol stripping in .NET?

I'm pretty sure Colossal Order (the developers of the game) purposefully makes the game easier to decompile (or at least doesn't employ methods to make it harder) as modding is a large part of the game's community. They want it to be easy to mod.

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