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Re:Games in the GPU Shaders (2021) by hutzlibu on Monday December 18, 2023 @11:34AM (#38684790)
Well, I am not an expert but something that can perform the same simple operations massivly parallel. Meaning, you want to avoid branching for example and there are lots of footguns, otherwise everything will be slow, or not working. And debugging is a pain.
Re:Games in the GPU Shaders (2021) by shortrounddev2 on Monday December 18, 2023 @11:50AM (#38684957)
I guess it would be more accurate to say that GPUs are an array of massively parallel SIMD processors, which are their own kind of parallelism. It's parallelism all the way down
Re:Games in the GPU Shaders (2021) by hutzlibu on Monday December 18, 2023 @02:50PM (#38687275)
Oh so why do you ask, if you know it (better)? ;)

What is optimised for parallelism, is not optimised for single thread performance, which is what one expects out of a CPU ..