When I talk to friends who play contemporary versions of the game, even if one normalized the rules, what they play isn't what I played way back when. There's much more focus on the actual role playing & narrative/story. It tends more towards high fantasy, almost more like a superhero game. That sort of thing.
I assume it must wind up as a hybrid, and find myself curious to see what that looks like. Granted, it's easy enough for me to try it first hand and find out :)
From just watching a little bit of those videos, I think a significant part of the appeal today is that it's much quicker (thinking mainly in comparison to 3.5 since that was my introduction) to roll some attributes, pick a class, and go. It also makes the GM's job easier because they don't need to worry about balancing skill checks when the game doesn't even have skills.
Or go back to AD&D 1e like the good lord ... err gygax intended :)