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Re:The Invisible Bunnies That Power World of Warcraft (2017) by sterlind on Monday December 11, 2023 @01:17PM (#38603256)
The jail mechanic is not too complex to implement, depending on the kind of game. It sounds pretty similar to the Keystone Kops in Nethack. Like Dwarf Fortress, it exchanges graphical detail for complexity.
Re:The Invisible Bunnies That Power World of Warcraft (2017) by TeMPOraL on Monday December 11, 2023 @02:47PM (#38604547)
> Nethack

> Dwarf Fortress

Ah yes, the two most complex videogames ever created :).

I do appreciate the remark, though. The mechanics may not be impossibly complex, it's just prohibitively complex for vast majority of the games.

(Which is a sad thing to me; I love games with lots of internal complexity.)

Re:The Invisible Bunnies That Power World of Warcraft (2017) by sterlind on Monday December 11, 2023 @05:15PM (#38606225)
I love them too. I'm hopeful LLMs may eventually help fill in the details and lead to complex generative mechanics like this.