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Re:Gaussian Head Avatar: Ultra High-Fidelity Head Avatar via... by planckscnst on Friday December 08, 2023 @11:56AM (#38571163)
The rotating avatars have some uncannyness to them due to the eye gaze not fixating on a target as it moves around. I think slowly rotating the camera around the model would have done better. Perhaps also some background elements so it's clear that the avatar isn't moving, the camera is.

I'm hoping this technique can be used in video games because it's significantly better than what we have now.

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