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Re:Paper vs. Devices: Brain Activation Differences During Me... by intrepidlemon on Monday December 04, 2023 @08:02AM (#38516722)
This could be achieved with VR although I don’t know of anything product doing this now.
Re:Paper vs. Devices: Brain Activation Differences During Me... by Manouchehri on Monday December 04, 2023 @10:01AM (#38518086)
VR resolution is far too poor at the moment in my opinion.

At the office, I use 7200x2560 @ 144Hz (5x 27" vertical). It'll be a few years before we see VR as a competitive alternative.

Re:Paper vs. Devices: Brain Activation Differences During Me... by ska on Monday December 04, 2023 @01:17PM (#38520836)
> I don’t know of anything product doing this now.

I suspect there is no technology really capable of doing this well yet, let alone product.

Re:Paper vs. Devices: Brain Activation Differences During Me... by ClimaxGravely on Tuesday December 05, 2023 @01:23AM (#38527704)
But then you have to wear a VR headset.
Re:Paper vs. Devices: Brain Activation Differences During Me... by geniium on Tuesday December 05, 2023 @02:46AM (#38528111)
which we might all be wearing in a few decades or have it integrated in our eyes.
Re:Paper vs. Devices: Brain Activation Differences During Me... by geniium on Tuesday December 05, 2023 @02:45AM (#38528107)
It would be amazing to have a VR app that allows you to write virtually anywhere in the space and be able to manipulate virtual papers and organize them around ourselves. It's actually a good product idea.

With the evolution of the hand tracking mechanism that could probably be done today.

The resolution of the screens doesn't scare me, the evolution since the first headset from Meta for example has been pretty amazing and the refresh rate as well.