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Re:MeshGPT: Generating triangle meshes with decoder-only tra... by enjeyw on Tuesday November 28, 2023 @03:18PM (#38450683)
If you’re willing, I’d love your insight on the “why one might want to do this”.

Conceptually I understand embedding quantization, and I have some hint of why it works for things like WAV2VEC - human phonemes are (somewhat) finite so forcing the representation to be finite makes sense - but I feel like there’s a level of detail that I’m missing regarding whats really going on and when quantisation helps/harms that I haven’t been able to gleam from papers.

Re:MeshGPT: Generating triangle meshes with decoder-only tra... by visarga on Tuesday November 28, 2023 @03:49PM (#38451106)
Maybe it helps to point out that the first version of Dall-E (of 'baby daikon radish in a tutu walking a dog' fame) used the same trick, but they quantized the image patches.
Re:MeshGPT: Generating triangle meshes with decoder-only tra... by topwalktown on Tuesday November 28, 2023 @07:21PM (#38453654)
Quantization also works as regularization; it stops the neural network from being able to use arbitrarily complex internal rules.

But really it's only really useful if you absolutely need to have a discrete embedding space for some sort of downstream usage. VQVAEs can be difficult to get to converge, they have problems stemming from the approximation of the gradient like codebook collapse