Gatcha makes companies a disproportionately large amount of money so they produce more of them.
Gatcha mechanics are in nearly every modern game.
Most games people play are gatcha games.
The most popular games now are cs:go and cs2 both gatcha games.
It's an industry standard to have some sort of gambling with real world money for extraction and all gatcha games are used as a funnel for this extraction, therefore I don't see a reason to distinguish them. There isn't a 'fun first' gatcha game, since they're designed to make you buy at the core of their existence.
Both are bad but one is far worse.
> Genshin Impact that have literally no accessible gameplay without constantly feeding money into the machine
is completely false. By even a conservative estimate 80% of the game can be played for free. In fact, you would be hard pressed to find a worse example to try to make your point.
I would disagree, given how the major sports franchise games and multiplayer FPS games use gacha mechanics too.
The normal in app purchase trap is time saving bonuses as far as I can see
The first type are, indeed, not easy to churn out (at least no easier than any other game). The second, though, are the sort that most third-year CS students could make in a few days of concentrated effort, and individual companies often make many, many games that are basically the same but with different assets. They're then sold with misleading ads in the hopes that a few whales will get addicted. The cost to produce them is so low that even single digits of whales buying lots of in-app-purchases can result in profit.
(There's also a third category: terrible games with a license to beloved franchises, with E.T. being the canonical example. Many of them are microtransaction hell, but more often they take advantage of the brand to sell them for an up-front price. Same strategy, though: minimize production values, market as aggressively as possible within budget, accept a relatively low return which is still net-profitable.)
It seems unlikely that you’re going to have people whaling for rare drops in a trash game with no social network. Whaling is often a status thing and benefits from network effects.
I played some Nintendo’s / Cygames gacha from a while back and its revenue numbers were pretty middling despite being pretty darn high end. Are people really making money on games that are just barely serviceable with no fan base but a slot machine in them? I find that hard to square.
That’s obviously false