Re:Show HN: I ported an XBox Live Indie Game to HTML5 in 2 d...
by manveru on Saturday April 14, 2012 @09:16AM
(#3840770)
9fps here on i7 with chrome, almost as fast as minecraft :)
Re:Show HN: I ported an XBox Live Indie Game to HTML5 in 2 d...
by RossM on Saturday April 14, 2012 @11:33AM
(#3841120)
Strange, my little 2.4 Core Duo was fine with it (~30fps) and typically does very badly with these games. For contrast Minecraft can cause this laptop to overheat and shut down if not using an additional cooling stand. Perhaps I don't need to upgrade after all!
Re:Show HN: I ported an XBox Live Indie Game to HTML5 in 2 d...
by kevingadd on Saturday April 14, 2012 @06:41PM
(#3842192)
Sorry to hear that it crashed Firefox.
In my experience it's basically impossible for a demo like this to run well without both a good GPU and a good CPU. Even when you use WebGL, rendering code uses a vast amount of CPU time compared with native alternatives.
Crashed my Firefox and in Chrome it clips and moves worse than similar games on my 133MHz machine back in the day.
Now can you port it to pure CSS? How about ASCII art in streaming JSON?
i5/4GB MacBook Air