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Re:Computational Modelling of Terrains by dendrite9 on Thursday November 23, 2023 @02:43PM (#38396688)
I have batted around the idea of realistic terrain explorations with a few friends and have a bookmark folder of potentially useful links if we ever decided to actually do something about it. Which is to say, I'm not at all a good resource, just someone vaguely interested from the outside.

Have you looked at Gaea? There is a community version and it seems like it could be useful for exactly what you describe. https://quadspinner.com/

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