Re:Xash3D: An open-source reimplementation of Half-Life
by BaculumMeumEst on Saturday November 18, 2023 @04:41AM
(#38317460)
Apple removed OpenGL support that his project depends on while he was working on it. Developers were unhappy with Apple _explicitly choosing_ not to allocate resources to maintaining a widely used open source graphics backend, because it means a lot of open source code floating around will not work without a lot of extra effort.
I suspect that you fundamentally do not understand the issue since you're characterizing the developer not putting in that extra work as "intentionally not supporting Apple".
I suspect that you fundamentally do not understand the issue since you're characterizing the developer not putting in that extra work as "intentionally not supporting Apple".