Re:Xash3D: An open-source reimplementation of Half-Life
by a1ba on Friday November 17, 2023 @10:06PM
(#38314504)
Xash3D isn't the engine of the 90s, despite it allows to run the game from this era.
The fact that it actually works in such constrained environments is impressive.
We ran our FWGS fork with our own software renderer on Chinese MP3 player and Motorola Linux phone from the mid-00s just for fun. But these ports are total hacks. :)
Didn't Half Life require a Pentium (as in the first one) and something like 32 MB RAM when it came out?
I think the 3DS should be at least that powerful, or is there something I'm missing?