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Re:Take Over The Galaxy with GitHub (DCPU16 support) by Niten on Tuesday April 10, 2012 @09:34PM (#3825481)
Along similar lines, this morning I was thinking how wonderful it would be if whatever interfaces exist between the ship's computer and the rest of the 0x10c game world are rich enough to make security vulnerabilities in players' DCPU-16 code a real concern. Imagine disabling an opponent's ship by exploiting a buffer overflow in a custom communications protocol implementation, for instance...
Re:Take Over The Galaxy with GitHub (DCPU16 support) by seanp2k2 on Wednesday April 11, 2012 @09:05AM (#3827305)
This. Also, if it gets one kid interested in asm/ low-level stuff, it's worth it IMO.

We keep abstracting, but we can gain so much by going back to the hardware. Also, exploiting in general is fascinating to me, and I hope this pushes it more mainstream.

Re:Take Over The Galaxy with GitHub (DCPU16 support) by lloeki on Wednesday April 11, 2012 @03:48AM (#3826426)
That very well may be part of the game: https://twitter.com/#!/notch/statuses/187474819980328962