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Re:Rust – Faster compilation with the parallel front-end in ... by kaba0 on Friday November 10, 2023 @10:56AM (#38220421)
Then there is an open niche for a “development mode”, that outputs barely optimized binaries with proper error handling, fast. (I do know about debug, etc).

I think Zig is correct in having different modes.

Re:Rust – Faster compilation with the parallel front-end in ... by insanitybit on Friday November 10, 2023 @12:26PM (#38221668)
That is what Cranelift is optimizing for.
Re:Rust – Faster compilation with the parallel front-end in ... by littlestymaar on Sunday November 12, 2023 @08:07AM (#38239740)
It already exists: It's called “debug” mode and it's what you get when you don't compile it in release mode. (The biggest problem with debug mode is how slow the unoptimized code is: for back-end stuff it doesn't matter, but for things like gamedev you want your dependencies to be compiled in release mode (fortunately the cargo allows you to specify that you want some deps to be compiled in release mode even when your project is compiled in debug mode).