Re:Cursorless is alien magic from the future – Xe Iaso
by targetx on Friday November 10, 2023 @03:00AM
(#38216307)
Playing games on PC has been a trigger for me for a long time and gets uncomfortable quickly. I got a PSVR2 headset last year and it's a great way for me to play games and not be in the same mostly static position all day. I can play games on it without any discomfort (other than wearing the headset itself which isn't great if it's a really hot day) and you can switch up sitting/standing which I also like.
Re:Cursorless is alien magic from the future – Xe Iaso
by cableshaft on Friday November 10, 2023 @12:05PM
(#38221343)
I have a Quest 2 and I've had to limit my playing of it not because of wrist RSI but it seems like I tend to accidentally overextend my upper forearm muscles anytime I play anything twitchy in it, like Beat Saber or action games, and my forearm muscles stretch or tear or something and take a while to heal back up. Super annoying.
I don't think I'm doing anything too crazy with it either, so it's a little worrying, since it's happened pretty much every time I've played it lately.
Re:Cursorless is alien magic from the future – Xe Iaso
by tubthumper8 on Friday November 10, 2023 @11:49AM
(#38221125)
> I'm adding voice recognition into the game I'm working on right now, for example.
Very cool! I've also found that it's helpful when the game supports different controllers too. I absolutely cannot play games with keyboard & mouse but plugging in an Xbox controller to the PC is completely fine. I'm sure people out there have the opposite experience as me, too.
Re:Cursorless is alien magic from the future – Xe Iaso
by cableshaft on Friday November 10, 2023 @12:01PM
(#38221283)
Yeah, I can't do WASD movement that often anymore without pretty bad pain in my fingers (noticed how bad it got for the first time with Halo Infinite), so I prefer using a controller myself nowadays.
My game will definitely have controller support also (most of it does now, a few screens are a little spotty I'm planning to fix in the next month or two, and I don't yet have multiple controller support, that may have to wait until later). But it's also fully playable with just clicking a mouse as well.
You don't necessarily have to do that. I'm adding voice recognition into the game I'm working on right now, for example. It helps that it's a turn-based strategy game to begin with, though.
And there are players that manage to play games with limited or no mobility in their hands at all, with the right accessible controllers.