Re:Why Cities: Skylines 2 performs poorly
by squeaky-clean on Monday November 06, 2023 @12:51AM
(#38159333)
Honestly, like a lot of Unity functionality, what you do there is pay $50-100 for an asset from the store that handles things in a sane way.
I know what Open XR is all about but again, it's not clear which you should actually use for development if you're only targeting Quest devices, for instance. A little extra documentation would go a long way.
The same goes for all of the other things so frequently mentioned like their renderers.