Re:Why Cities: Skylines 2 performs poorly
by ajmurmann on Sunday November 05, 2023 @01:44PM
(#38154188)
Make people work 12 hour days to ship before you go out of business and corners will need to get cut. Insulting engineers and describing them as "monkeys" because you are unaware of businesses function is quite unwarranted. "Real engineers" need to take a real look at themselves!
Re:Why Cities: Skylines 2 performs poorly
by mschuster91 on Sunday November 05, 2023 @01:46PM
(#38154211)
"Pay peanuts get monkeys" is a proverb.
> Make people work 12 hour days to ship before you go out of business and corners will need to get cut.
Won't happen. The US barely has any employment laws, and so do many other countries of the world.
Re:Why Cities: Skylines 2 performs poorly
by ajmurmann on Sunday November 05, 2023 @01:57PM
(#38154352)
What won't happen?
Re:Why Cities: Skylines 2 performs poorly
by mschuster91 on Sunday November 05, 2023 @02:38PM
(#38154799)
As long as the government doesn't ban employing people for 12 hours and more straight for weeks, and actually enforces that ban, there will always be enough employers doing so, and enough people willing to go through with it "for the credits".
Re:Why Cities: Skylines 2 performs poorly
by ajmurmann on Sunday November 05, 2023 @02:58PM
(#38154998)
Especially in am industry that sees depressed wages because it's the dream job for many.
I'm still not sure what from my original statement won't happen.
Re:Why Cities: Skylines 2 performs poorly
by anticensor on Monday November 06, 2023 @12:54AM
(#38159343)
Colossal Order is in Finland and Paradox Interactive is in Sweden, both of which have strong employment laws.
Game dev seriously needs to follow the VFX industry and unionize. I have zero trust left in fellow gamers to not buy games from unethical producers.