Re:Bevy 0.12
by tormeh on Saturday November 04, 2023 @09:21PM
(#38147033)
The console toolchains are proprietary and locked behind NDAs. An engine cannot be both open source and support consoles. What it can (and Godot does) is have a closed-source version of the engine (or just plugins) that you are only permitted to license once Sony/Nintendo/MS has approved you. That version or those plugins can then contain the code required for the consoles.
[ Parent
| on HN ]
Yes, exactly this with an added hurdle of Rust which isn't supported by any of the mainstream consoles.
Re:Bevy 0.12
by CooCooCaCha on Sunday November 05, 2023 @11:47AM
(#38152820)
An engine can be open source with proprietary extensions.