News for hackers. Stuff that matters.
Re:Bevy 0.12 by Tade0 on Saturday November 04, 2023 @04:06PM (#38144627)
Any chance for some sort of "Bevy Studio" app to appear in the future?

It's not that I don't like programming, I'm just brutally time-constrained (kids).

Re:Bevy 0.12 by _cart on Saturday November 04, 2023 @04:30PM (#38144832)
Yup! The Bevy Editor is our current highest priority. The first step is building out a new Scene / UI system that will serve as the foundation for the editor (as the Bevy Editor will be built as a Bevy App).

I have a post about this (with working prototypes) here: https://github.com/bevyengine/bevy/discussions/9538

Re:Bevy 0.12 by Tade0 on Saturday November 04, 2023 @05:03PM (#38145090)
Oh wow, that is a detailed post. Thank you for your hard work!
Re:Bevy 0.12 by przmk on Saturday November 04, 2023 @04:07PM (#38144638)
Not the author but there's a Bevy Editor on the roadmap.
Re:Bevy 0.12 by pests on Saturday November 04, 2023 @04:56PM (#38145036)
Yep. Built with Bevy similar to how Godot is self-hosted. They are still figuring out the details like which UI framework to use and how to save scenes. Which abstractions to introduce - nodes like Godot, objects+components like unity, etc? Then debate on how "prefabs" are designed - are they just bundles? Entity and component serialization.... Tons of architectual decisions.

It's coming together.

Re:Bevy 0.12 by IceSentry on Saturday November 04, 2023 @06:20PM (#38145772)
The UI framework will be bevy_ui just like godot uses godot ui library. What needs to be done is improve it so it can actually work for making a complex app.