Yup! The Bevy Editor is our current highest priority. The first step is building out a new Scene / UI system that will serve as the foundation for the editor (as the Bevy Editor will be built as a Bevy App).
I have a post about this (with working prototypes) here: https://github.com/bevyengine/bevy/discussions/9538
Oh wow, that is a detailed post. Thank you for your hard work!
Not the author but there's a Bevy Editor on the roadmap.
Yep. Built with Bevy similar to how Godot is self-hosted. They are still figuring out the details like which UI framework to use and how to save scenes. Which abstractions to introduce - nodes like Godot, objects+components like unity, etc? Then debate on how "prefabs" are designed - are they just bundles? Entity and component serialization.... Tons of architectual decisions.
It's coming together.
It's not that I don't like programming, I'm just brutally time-constrained (kids).