Re:M3 Macs: there's more to performance than counting cores
by philistine on Friday November 03, 2023 @11:16PM
(#38137828)
> The original Apple Arcade strategy was for AAA titles
Can you prove that statement? I bet you can't, cause it's simply not true. Every Arcade title is playable from an iPhone to a Mac by way of Apple TV. It was never going to get AAA titles.
Re:M3 Macs: there's more to performance than counting cores
by yunohn on Friday November 03, 2023 @11:42PM
(#38137964)
I mean, they keep putting desktop class CPU+GPUs in their mobile devices - all just to play an Angry Birds remake?
I own almost every Apple device in the ecosystem, but I never game on them…
Re:M3 Macs: there's more to performance than counting cores
by the-golden-one on Saturday November 04, 2023 @07:12AM
(#38139952)
Here you go. A simple google would have found that.
Apple wants more Grindstones.
Re:M3 Macs: there's more to performance than counting cores
by philistine on Saturday November 04, 2023 @11:08AM
(#38141709)
How is cancelling contracts with some developers equal to they wanted AAA titles but messed it up.?
There’s no correlation.
Even if they did, there is very little in Apple Arcade which taxes the GPU, most target the lowest common denominator in terms of supported iOS/phone combinations.
The original Apple Arcade strategy was for AAA titles, but for whatever reason that wasn’t pursued, so now we have a tonne of casual games and re-releases of old titles.
Apple just seems to run hot and cold on gaming.