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Re:M3 Macs: there's more to performance than counting cores by camillomiller on Friday November 03, 2023 @10:29AM (#38129316)
I don't know where you get the idea of small performance increase. What I'm seeing until now, also in pre-review unites, is actually the opposite, especially when ray tracing and mesh shading get taken into account. For anything GPU related these new machines are a giant leap.
Re:M3 Macs: there's more to performance than counting cores by jeffbee on Friday November 03, 2023 @11:34AM (#38130370)
Are these mainstream use cases? These always feel like they are chosen to demonstrate the processor's strengths, instead of talking about the ways the processor helps in real applications.
Re:M3 Macs: there's more to performance than counting cores by camillomiller on Saturday November 04, 2023 @11:43AM (#38142062)
Is playing games with insane light effects and mesh shaded scenes on a family computer mainstream enough?
Re:M3 Macs: there's more to performance than counting cores by jeffbee on Saturday November 04, 2023 @03:17PM (#38144199)
Not really? What are some examples of said games, which are available on macOS?
Re:M3 Macs: there's more to performance than counting cores by camillomiller on Sunday November 05, 2023 @12:14AM (#38148106)
Stray, Resident Evil Village on iOS, Myst, Lies of P, and a long series of other games that will potentially follow because of this upgrades, and because Apple wants to make iOS - iPadOs - macOS a giant unified cross device platform powered by Metal and proprietary silicon that offers hardware accelerated ray tracing and mesh shading across the entire lineup.

In case you didn’t notice, A17 Pro on iPhone 15 has hardware accelerated ray tracing as well.