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Re:Appending to an std:string character-by-character: how do... by Animats on Friday October 27, 2023 @02:46PM (#38042337)
It's complicated. There are three nested locks. I could see snapshots of what was happening in gdb, but don't fully understand the dynamics.

The effect was that a game-type program dropped from 60FPS to 0.5 FPS.

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