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Re:Interactive Intro to Shaders by pjc50 on Friday October 27, 2023 @08:43AM (#38037695)
> Or do we have basic shapes like triangles

Generally this - the SDF mechanism is very clever, but that's not what game engines tend to do, their geometry comes from triangle-based tools used by artists.

Re:Interactive Intro to Shaders by Etherlord87 on Saturday October 28, 2023 @01:28PM (#38051724)
SDF is clever, but not as much as triangles. :) SDF is unfortunately slow because of the ray-marching loop.