Re:Cities Skylines 2 runs with 20fps on an Nvidia RTX4090
by brucethemoose2 on Thursday October 26, 2023 @04:51PM
(#38031539)
Well ideally sim "ticks" are completely seperate from rendering, but this is not the reality in many games where they share the same thread, or where cross communication (like UI stuff) blocks enough to slow the other component down.
Even in Minecraft, with its completely seperate server/client, the rendering can bog down TPS due to JVM pauses and other reasons I don't even understand.
Re:Cities Skylines 2 runs with 20fps on an Nvidia RTX4090
by anticensor on Friday October 27, 2023 @02:50AM
(#38035465)
> Well ideally sim "ticks" are completely seperate from rendering
I have a counterexample: there was a game called der Omnibussimulator, in which the simulation and rendering were 1:1 coupled.
If you don't adjust simulation rate you start seeing higher instances of objects phasing through each other, collisions not preserving energy correctly, pathfinding just fundamentally breaking.