Re:What is the Demoscene? An obscure but influential art form
by smokel on Wednesday October 18, 2023 @10:28AM
(#37929178)
This is a very interesting addition to the discussion. The digital art world and the demoscene sometimes briefly met, but I assume that most of the time its members look down on eachother.
An interesting artist in this respect is Karl Sims [1]. As far as I know, he was not involved in the demoscene, but he sure did make some interesting things!
Re:What is the Demoscene? An obscure but influential art form
by algorias on Wednesday October 18, 2023 @11:11AM
(#37929818)
From the little exposure I've had of the digital art world (I assume you mean high art as in fancy galleries and such) is that it's much more fad driven. One year the "it" thing is interaction, and so everyone rushes to do that. Then it's AI, so people rush to be the first to publish a book written by AI or whatever.
Say what you will about the current demoscene stylistically, it is to this day an underground, non-commercial movement (maybe countercultural? labels don't really matter, I'm just trying to gesture at something). People make stuff for the hell of it, with themselves as the target audience. It's hard to beat the sheer joy of that.
Re:What is the Demoscene? An obscure but influential art form
by NinjaKoala on Wednesday October 18, 2023 @01:53PM
(#37932243)
There was actually a 4k intro released this year which uses changing seeds: https://www.pouet.net/prod.php?which=94081
Every method of producing a work (done under finite time, I guess :P) will give sometimes vastly different results. Hand drawing an animation will give something completely different under similar time constraints as video editing and completely different from procedural animations.
To give some examples: you can easily render thousands of points, e.g. stars, make them twinkle, draw thousands of trees, and give them all detailed movement. That's very hard to do by hand. By hand you'll have better control of style, and details like paint texture, etc.. Animating characters (with genuine character) is trivial by hand but quite difficult procedurally (you have to resort to essentially manual animation in the end). There's the question of offline vs online rendering... if you're offline rendering you can go bonkers with millions of objects. I personally like being able to run it real time, it gives it a more intimate feeling, and is easier to reproduce.
Also very exciting to me is baking randomness, either with a fixed seed or changing seeds every time. You get a different piece every time you watch it! The possibilities are really vast, and mostly unexplored.