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Re:Why decline in generalists leads to disjointed games and ... by chongli on Monday October 16, 2023 @12:35AM (#37895971)
Look at Stardew Valley. One person (Eric Barone aka ConcernedApe) designed the game, wrote all the code (including the engine from scratch), designed all of the characters from concept sketches to final in-game art, wrote all the story and dialogue, created all of the sound effects, composed and recorded all the music with an original soundtrack of over one hundred pieces of music.

The game has since sold more than 20 million copies and some publications have called it the greatest game of all time. An indie game by one person!

Generalists absolutely can succeed today!

Re:Why decline in generalists leads to disjointed games and ... by Kezzo on Monday October 16, 2023 @03:25AM (#37896739)
He did not write the engine from scratch, he is using MonoGame a framework that takes care of graphics, audio and input: https://www.monogame.net/showcase/
Re:Why decline in generalists leads to disjointed games and ... by debugnik on Monday October 16, 2023 @04:44AM (#37897180)
MonoGame is a rather shallow abstraction over DX9/10 era APIs, I don't think it's fair to say it "takes care" of much beyond wrapping some platform dependent code. The content pipeline in particular ranges from painful to unusable.