Re:Why decline in generalists leads to disjointed games and ...
by strken on Sunday October 15, 2023 @11:32PM
(#37895676)
Not sure about game development, but it sounds like a specialist programmer could become a dabbling audio engineer or narrative writer if given the opportunity, or vice versa. Might be a management problem: on a team of ten, you can grab the writer (singular) for coffee and spend a couple of days designing and writing dialogue for a side quest yourself, but on a team of hundreds it must be a lot harder.
And then, once you've spend that time using the tools, you can refactor the SpeechOptionNode to incorporate skill checks without attaching a script, or whatever other obscure tooling problems the writers are dealing with.
And then, once you've spend that time using the tools, you can refactor the SpeechOptionNode to incorporate skill checks without attaching a script, or whatever other obscure tooling problems the writers are dealing with.