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Re:Poll: How many downloads per month on Android Store ( hom... by notdarkyet on Monday April 02, 2012 @11:05AM (#3788453)
So I will give you a little breakdown of my experience from the past couple months from my side project android releases.

Paste.is

The first one was a test to see how viable the service was and if it was usable. I setup a quick site (half finished) at https://paste.is and built an Android app at:

https://play.google.com/store/apps/details?id=com.uroborus.p...

The idea itself was supposed to be a "real-time syncing paste board" across all of you devices. Pretty much pastebin but in real-time, with more personal saving features. So on an os, level, a copy from my desktop would be pasted to the paste board of all of my devices. So far, I only implemented a web interface and an Android app. I also wrote a quick command line script (that I use when I am ssh'ed into a machine and would love an easy way to retrieve output). If anyone wanted to join up and work on this project, email me. I would consider starting working on it again (I think it is still a viable idea). I have not marketed this product at all (mostly due to moving on to game development) and here are the rough stats:

- 14 Total Devices Installs

- 3 Active Installs (probably my devices)

- Total Income: $0 (released it for free)

My First Game Release

So, I have been working on game dev lately and released my first game titled "The Rum Runner". Basically, you pirate a ship through the bermuda triangle and transport rum while defending your ship from sea monsters. About halfway through I realized the gameplay was just mediocre, but pushed through just so it wasn't all a waste. First I released a paid version:

https://play.google.com/store/apps/details?id=com.uroborus.r...

- 4 Total Devices Installs

- 2 Active Installs (probably my devices)

- Total Income: $4 (minus google's cut)

After realizing the game wasn't going so well, I went to free with ads:

https://play.google.com/store/apps/details?id=com.uroborus.r...

- 36 Total Devices Installs

- 14 Active Installs (probably my devices)

- Total Income: $0.15 from ad's

I quickly blogged before what I learned from the experience, but when it comes down to it, you need to promote the hell out of your apps, no matter what genre. You need to give people a reason to want to use your app.

http://blog.uroboruslabs.com/post/19365449240/lessons-learne...

So I have yet to even make money back from the original developer fee, but I have learned a lot from the experience. I plan to keep pushing forward with it all.

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