Re:Gsplat: CUDA accelerated rasterization of gaussians with ...
by slabity on Saturday October 14, 2023 @05:59AM
(#37879306)
Thank you for sharing that. Those images have dissuaded my pessimism a bit. They prove at the very least the technique can be used in some non-static scenes.
Re:Gsplat: CUDA accelerated rasterization of gaussians with ...
by corysama on Saturday October 14, 2023 @11:24AM
(#37881197)
The splats are pretty easy to manipulate. At least as easy as triangles. It’s just that there has not been much attention paid to them historically. So, there are no content pipelines yet.
Think of them as point clouds + lighting. Relighting is viable. Procedural deformation is viable. Animation is just a case of transforming sub-groupings.
Collisions might be a bit trickier but you can always derive a low-res collision mesh from the input data and use that as a proxy.
It's early days at the moment and people are still exploring the possibilities.