News for hackers. Stuff that matters.
Re:New Vulkan Documentation Website by flohofwoe on Thursday October 12, 2023 @03:33AM (#37854449)
> Note that DirectX is left-handed, while OpenGL, Metal, and Vulkan are all right-handed.

This was only relevant in the past when 3D APIs implemented fixed function vertex processing. Today this is just a contract between your CPU-side code and your shader code.

There are other other subtle coordinate system differences though, like the framebuffer and/or texture origin being in the top-left vs bottom-left, or clip space z ranging from -1.0 to +1.0 or 0.0 to +1.0.

There are no comments on this comment yet.