Re:New Vulkan Documentation Website
by flohofwoe on Wednesday October 11, 2023 @10:43AM
(#37845059)
Yeah both options are bad for beginners, at least for cross-platform 3D APIs (e.g. D3D11 and Metal are both nicely balanced and well-designed 3D APIs, but restricted to Windows or macOS).
As other have said, WebGPU is probably the best cross-platform option right now.
(also IME the tricky thing with GL information on the web is that there's a lot of really outdated and sometimes conflicting information around - e.g. worst case is you end up with code that mixes old and new GL concepts without realizing what's what)
As other have said, WebGPU is probably the best cross-platform option right now.
(also IME the tricky thing with GL information on the web is that there's a lot of really outdated and sometimes conflicting information around - e.g. worst case is you end up with code that mixes old and new GL concepts without realizing what's what)