Re:New Vulkan Documentation Website
by z3phyr on Wednesday October 11, 2023 @10:08AM
(#37844601)
Regarding the last statement, segregation of game and engine is one way of thinking. But many a times, you do not need a full fledged map editor, sculptor etc. You just implement the parts you need for your game.
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Re:New Vulkan Documentation Website
by lawlessone on Wednesday October 11, 2023 @10:18AM
(#37844733)
Yeah Vulkans great if you are in the business of making Game Engines / or 3d tools.
You are not going to want work in it developing your own game... unless you really want to, it shouldn't be necessary.
That still needs to be seriously, seriously reconsidered in favor of basing your game on a major engine. There's just so much tooling and workflow around the big engines. Personnel to help will also be easier to obtain.