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Re:Valve Says Counter-Strike 2 for macOS Not Happening, Ther... by wronglebowski on Tuesday October 10, 2023 @11:11AM (#37833094)
100% this, Apple wants complete control over the distribution and tooling used on their platforms. While it does provide advantages for their hardware development I think it just ties back to them wanting 30% of any application or gaming revenue.
Re:Valve Says Counter-Strike 2 for macOS Not Happening, Ther... by CharlesW on Tuesday October 10, 2023 @11:58AM (#37833848)
I don't see the connection. If Apple unveils a Game Porting Toolkit with Vulkan support, that won't affect the 30%/15% App Store fee.
Re:Valve Says Counter-Strike 2 for macOS Not Happening, Ther... by giancarlostoro on Tuesday October 10, 2023 @12:31PM (#37834281)
PC games that could be ported to Mac and published on the App Store are less likely to do so since there's a lack of support from Apple's side. They care more about mobile games it seems.
Re:Valve Says Counter-Strike 2 for macOS Not Happening, Ther... by JimDabell on Tuesday October 10, 2023 @12:44PM (#37834428)
> them wanting 30% of any application or gaming revenue.

15%. They only charge 30% to people making more than a million dollars a year through the App Store.

Re:Valve Says Counter-Strike 2 for macOS Not Happening, Ther... by dkasper on Tuesday October 10, 2023 @12:48PM (#37834467)
So 30% for Valve
Re:Valve Says Counter-Strike 2 for macOS Not Happening, Ther... by Macha on Tuesday October 10, 2023 @12:54PM (#37834545)
To be fair, 30% is what Valve as a distributor charges (glass houses and all that). Valve the game developer is a hobby project subsidised by Valve the distributor.
Re:Valve Says Counter-Strike 2 for macOS Not Happening, Ther... by JimDabell on Tuesday October 10, 2023 @12:59PM (#37834609)
No, 0% for Valve because they publish through Steam not the Mac App Store.
Re:Valve Says Counter-Strike 2 for macOS Not Happening, Ther... by nostromo on Tuesday October 10, 2023 @01:12PM (#37834724)
The answer is pretty simple: Apple doesn't care about gaming.

This goes back to Steve Jobs who didn't like gaming and apparently saw it as a waste of time. John Carmack mentioned this from his time working with Jobs.

Apple is now a leading gaming company -- not because they want to be, but because they're in a billion pockets and lots of those people enjoy gaming.

The reason the tooling and developer experience sucks is because Apple doesn't have an advocate for gaming at the VP or C-suite level.