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Re:CRT Shaders by lloeki on Tuesday October 10, 2023 @02:36AM (#37829144)
> I think there's an argument that pixel art was designed for CRT displays and thus optimized for it

In many cases there is no argument to be had.

https://gamedev.stackexchange.com/a/167807/6463

These sprites are terrible without CRT-ness (skeleton has pixels unbalanced, clearly placed for an antialiasing effect; beast is unshaded). Also, look at that waterfall, for which filters have a hard time, either inefficient or making the rest of the scene excessively blurry.

https://m.youtube.com/watch?v=s4QOHe4bOZc

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