Re:John Riccitiello steps down as CEO of Unity after pricing...
by JoeyJoJoJr on Monday October 09, 2023 @08:50PM
(#37827359)
I also recommend for people to take a look at the haze library called Kha, if they are after the same kind of low level rendering that libraries like Monogame and Raylib offer.
Re:John Riccitiello steps down as CEO of Unity after pricing...
by ClimaxGravely on Wednesday October 11, 2023 @09:41PM
(#37852524)
Interesting, neat that you can run it inside a WPF app. I'll read up on that. I was a huge fan of monogame/xna back in the day.
Re:John Riccitiello steps down as CEO of Unity after pricing...
by aaaa123456 on Monday October 09, 2023 @09:00PM
(#37827440)
How is Haxe in 2023? I tried to get into it a few years back but somehow I couldnt quite break the barrier to entry where it was fun to use
Re:John Riccitiello steps down as CEO of Unity after pricing...
by logo4poop on Monday October 09, 2023 @09:53PM
(#37827733)
It is very alive! The Discord is where most of us hang out, but there are quite a lot of new stuff to mess around with and use :). Check out...
Re:John Riccitiello steps down as CEO of Unity after pricing...
by ClimaxGravely on Wednesday October 11, 2023 @09:38PM
(#37852504)
I just started using it after not using it for about 5 years. I used to use HaxeFlixel for making small pixel art games but moved on to heaps.
I'd say it's better than ever! I'm not a big VSCode user but it has some really nice integrations that it convinced me to use VSCode.
Here's an article on a neat stack that Shiro games uses https://haxe.org/blog/shirogames-stack/
Godot seems to be the way people are going right now though (I haven't tried it).