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Re:How Games Used to Look: Why Retro Gaming on a CRT Looks D... by DvdGiessen on Monday October 09, 2023 @04:01AM (#37818099)
One I remember is [0], mostly because of the excellent accompanying blogpost about how it works [1].

[0]: https://piratehearts.itch.io/supercrt [1]: https://www.gamedeveloper.com/programming/crt-simulation-in-...

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