Re:How Games Used to Look: Why Retro Gaming on a CRT Looks D...
by Sakos on Monday October 09, 2023 @04:04AM
(#37818119)
Which ones do you use?
Re:How Games Used to Look: Why Retro Gaming on a CRT Looks D...
by washadjeffmad on Monday October 09, 2023 @08:32AM
(#37819755)
Well, that's the complicated part. For NTSC content, you might use an NTSC shader with a color hack or shadow mask, integer scaling, and either RBG, composite, RF, or S-Video depending on the generation of console or cabinet you're going for. Some people just want to recreate the experience of their childhood TV, others want to model a quirk of a specific tube or board rev. Lots of options!
If you haven't, check the libretro forums for "new-sonkun-crt-guest-advanced-presets-thread". I've only tried with RetroArch for management, but it's not limited to that.
These aren't generic visual imitations like early Super Eagle or scanline filters. The ones I've been using require a 4K 120HZ OLED for contrast and latency, and to be able to accurately represent how the frames would be rendered over a CRT's pixels. It's pretty wild how good it is.