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Re:Joys of Small Game Development by maroonblazer on Saturday October 07, 2023 @08:38PM (#37806831)
That occurred to me too, but I wonder if there's a way to caveat that the length descriptors refer to some threshold of player investment that expresses "You've experienced the basic gist of the game and a large majority of what the developer wanted to convey. You can move on to another game or continue to improve in this one, your pick."

As a player, I'd love such a classification. Increasingly I just don't have the time to slog through an entire Elden Ring or Starfield. Give me a way to easily find more Rocket Leagues and Cocoons.

Re:Joys of Small Game Development by raytopia on Saturday October 07, 2023 @09:17PM (#37806998)
You put it into words better then me.
Re:Joys of Small Game Development by beenBoutIT on Saturday October 07, 2023 @10:54PM (#37807494)
IIRC, RDR2 does exactly this.

The issue is that you know exactly what percentage of the game you haven't experienced and exactly how good the game is and it makes it next to impossible to stop playing.

Re:Joys of Small Game Development by maroonblazer on Saturday October 07, 2023 @11:55PM (#37807754)
But you have to start playing the game before you get that information. I want that information before purchasing it.
Re:Joys of Small Game Development by beenBoutIT on Sunday October 08, 2023 @02:44AM (#37808381)
best you'll find is howlongtobeat.com