Quake 3, I do believe, had it's own shader language so the designers could have more control over visual effects.
https://icculus.org/gtkradiant/documentation/Q3AShader_Manua...
The dude was definitely doing stuff no one else had ever done. Then again I have a 90's game dev book that covers ASM as well as manufacturing then programming your own sound card using the parallel port so... you're not wrong.
Re:John Carmack's Quake Worklogs
by hnthrowaway0315 on Sunday October 08, 2023 @08:03AM
(#37809736)
Yeah I agree. He is definitely doing new stuffs no one is doing. I don't really think it's realistic for any programmer to set a such high objective.
You can do it too if you follow his steps. I mean by programming Apple ][ and then IBM PC in assembly.