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Re:MMO Architecture: Source of truth, Dataflows, I/O bottlen... by davedx on Friday September 29, 2023 @03:02PM (#37708760)
The basic advice in the article is sound really, make writes to db very async and keep all your state in memory.

Also important for most online games: any core gameplay relevant actions need to be server authenticated - usually you do RPCs from client to server, resolve the result, then broadcast it to the relevant clients.

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