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Re:Meta Quest 3 by ActorNightly on Wednesday September 27, 2023 @04:31PM (#37680850)
>Quest 2 grew the VR market by ~10x

Did it really? So far I don't see any uptick in anything VR related in terms of average daily use.

I read somewhere that most people get VR, try it for a week, then get bored of it.

Re:Meta Quest 3 by MBCook on Wednesday September 27, 2023 @05:44PM (#37681779)
In terms of hardware sales, yeah. But I agree I’m not sure the users stuck around.

It feels almost like a fad. It was in the right place at the right time by being available when people were in lockdown early in the pandemic. And it sold out, which of course increased demand more.

But three years later, things don’t feel that different from 1/1/2020. It feels like that wave came and went without any long term change in things.

Re:Meta Quest 3 by cheriot on Wednesday September 27, 2023 @08:53PM (#37683764)
I meant headset sales since I've never been able to find actual usage numbers. Afaict, on usage, everyone is guessing.