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Re:Unity U-turns on controversial runtime fee and begs forgi... by JohnFen on Tuesday September 26, 2023 @06:53PM (#37666937)
> If there is any indie games that you like and they were released less than 10 years ago please do a little research of how long they actually took to build.

I know a number of successful game developers that are counterexamples to your thesis.

> If you take any modern game engine there will be dedicated programmers working on audio, graphics, networking, physics, etc.

Right, but that's to make a full engine. I'm arguing that you shouldn't make an engine at all.

Yes, if you're aiming at high production values, then you're looking at millions of dollars of investment and a full team.

But if you're looking to produce an excellent and successful game, the equation can be entirely different. You don't need top-notch graphics, top-notch sounds, etc. You just need to make a great game, and a great game is defined by the gameplay, not by the window dressing.

If you're a one-man shop, it absolutely is major factor in terms of what sort of games you can produce. There's no question about it. But it doesn't mean you can't produce excellent and successful games.

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